Monday, November 29, 2010
Jumping Toy
Here's a great tutorial.
1. Sketch your idea on a piece of drawing paper.
2. Transfer your image onto tag board so it looks like this.
3. Cut it out.
4. Use oil pastel and magazine pictures to work color and texture onto your jumping toy.
We'll talk about how to fasten these together a little later in the week.
Monday, November 15, 2010
Clay Bowls
TIPS:
The less you handle your clay, the less it will dry out and crack while you're still trying to work with it.
The more you support your clay with both hands and handle it carefully, the more cooperative your clay will be.
While you can stamp your clay with letters, you could also imprint things like your pencil tip or eraser to make a mark.
Grading:
slab is thrown with uniform thickness. Thin edges are removed and there is no cracking.
Background texture is smoothed, while the impressed texture is bold and visually appealing.
The foot is attached with NO seams showing.
The glaze is applied evenly and is visually appealing.
Craftsmanship: name on the bottom, attention to detail.
50 points each.
Wednesday, November 3, 2010
Inking Inspiration
You always hear me talk about varying the width of your lines to create interest. I think this is an inspiring example that mixes up inking techniques in a very positive way. Is there anything in this example that you could incorporate into your art work?
Today in class: Critiques. Write a positive comment and a comment that encourages revision for 2 classmates.
Pencils are now due on Monday, due to no class on Friday.
Tuesday, November 2, 2010
T-Shirt Design
Bring in your t-shirts! It's your turn to design what you want to be on your shirt! Got school spirit? Put it on your shirt. Into music? Put it on your shirt. Want to tell a knock-knock joke? Put it on your shirt. The possibilities are endless.
Here is a video that shows the process a little more elaborately.
Monday, November 1, 2010
Watercolor Self Portrait
We're working on self portraits in Art I right now. We took pictures of each student and then ran them through the program at phixr.com. Once the students have manipulated their picture, they trace it on a piece of watercolor paper. The rest of the tutorial is here. These are due on Wednesday, November 3rd.
Here's a really cool video using many of the techniques used for this painting assignment!
Monday, October 25, 2010
Basics of Storytelling
1. The protagonist: The hero of the story. In order to be the protagonist, we need to have emphathy for the character, the character needs to have motivation and ability.
*Empathy: The reader needs to care about what happens to the protagonist.
*Motivation: The protagonist needs to want something badly enough to do something they wouldn't ordinarily do. This is motivation.
*Ability: The protagonist has to be able to fulfill his desires. If the reader knows that the character can't achieve want they want to, the story will be B-O-R-I-N-G.
2. The Spark might be the most important ingredient in good story telling. This is what can turn a regular character into the protagonist. The spark must be something that wouldn't normally happen in the protagonists life. A good guy fighting the bad guys isn't a good story until there is spark. What if all of a sudden the good guy finds out that his father is the worst of all the bad guys, and he must defeat him. That has spark.
3. Escalation: It wouldn't be an interesting story if the protagonist suddenly solves the problem created by the spark at the beginning of the story. Escalation is a series of unexpected events that make the protagonist work even harder to solve his or her problem.
4. The climax: Ideally, a story will have several attempts to solve a problem. Each of them making the problem a little bit worse. (Escalation) When you hit the climax of the story, the reader says, "Ah, yes, that's it," not "And what's next??" The climax needs to provide an answer for the protagonist, and it doesn't have to be a happy one, but we NEED to know that the story is about to end.
5. The denouement: an action that happens after the climax that ties up loose ends and gives the story some closure. It usually doesn't have anything to do with the protagonist's problem.
Whole Class Activity:
Let's talk about Cinderella...
Who is the protragonist?
What is the spark?
Escalation?
Climax?
Denouement?
Group Presentations:
Use your knowledge of the Simpsons (or some other REALLY well known TV show) and create a new episode. Someone in your group needs to write down your story. Extra credit will be given to the groups that share their story.
Start by picking a protagonist (there are many in this show)
Or start by creating a spark
Or start with the climax
Just remember to escalate conflicts form minor to major.
Tuesday, October 19, 2010
Jack and Jill
You have been working on telling the story of Jack and Jill in 9 panels, using the 7 transitions from your notes.
Here's how it will be graded:
All of the transitions are used and labeled correctly. 10 points
Your comic tells the story of Jack and Jill in exactly 9 panels. 10 points
All of your panels are efficiently used. 10 points
Lettering and inking are neat, legible, and clean looking. 10 points
Width of your inking lines vary, and of course, your pencil lines are erased. 10 points.
Wednesday, October 13, 2010
Transitions and Closure
Closure is the understanding that your reader has when they read your comics. As a writer/artist you must give your readers directions in understanding your work. These directions are called transitions and they happen in seven different ways.
- Moment to moment: this shows time passing. The result is similar to showing something in slow motion in a video.
- action to action: is similar to moment to moment, except it doesn't show every little step along the way. It usually show the beginning and ending of an action.
- Subject to subject: this takes place in one scene, but switches between characters. This is commonly used for dialogue.
- Scene to scene: this moves from one place or time to another.
- Aspect to aspect: shows multiple views of the same scene and it is usually silent. It helps to deepen the mood.
- Symbolic: takes place within the storyline and depicts something non-literally. It is making a point about a character's state of mind in a metaphoric way.
- Non-sequitur: this is two panels that seem to have no meaning when put together.
Thursday, October 7, 2010
Color Study
Next week (probably on Tuesday) we'll start your next painting assignment. But before you do, I need you to do a quick exercise: Choose the color that you most enjoyed working with on the color wheel. Mine was blue-violet. Find it's partner (otherwise called its compliment) across the color wheel. Mine is yellow-orange. Somehow on your paper show me at least 5 tints (add white)
5 shades (add black) and 5 varieties of intensity (add the partners together). Make your arrangement attractive to look at. Don't let your colors touch each other. More to come...
Wednesday, October 6, 2010
3D Color Wheel
Students have been mixing colors for a long time now. Their beloved elementary teachers started them mix, mix, mixing, and now I'm continuing with it. We'll be working on reviewing color mixing with these 3-D color wheels through Monday. (Whoops! I can't get a picture to load--I'll try again tomorrow!)
Black or White out
Today you'll be using your problem solving skills, a pencil, a ruler, and finally a pen to make exactly 6 panels that are stacked in a very traditional way: 2 columns, 3 rows, and the gutters in between them are 1/4 of an inch wide. The outside gutter can be up to 1/2 an inch wide. Done? Ink it.
Next, layout your lettering and balloons to tell a story of someone either stuck in a white out, or a black out. Vary the width of your inking. Use guidelines for your lettering. Use the entire panel. Neatness counts. Messy isn't fun to read! Due on Tuesday, October 12th.
Monday, October 4, 2010
Final Still Life is Due Today!
Final Still Life Drawing:
*Presentation: complete erasures, smooth blending, signature, paper is clean and smooth with no smudges or mystery marks.
* Effort, use of class time and attitude.
* Cast shadows, midtones, reflection, and high lights are accurately represented.
* Drawing is accurate and proportional.
*The artist has used the view finder to find an interesting composition and has used the entire sheet of paper to demonstrate this view.
Total Points: 50
Lettering and Word Balloons
Here are some tips on lettering and word balloons! Thank you Zander!
To Do: spend the hour working on lettering. You could use song lyrics, or made up nonsense, or you could even work your way through some of these pangrams. The point is using an hour to practice your lettering and balloon usage. HAVE FUN!
Monday, September 27, 2010
3-5 Panel Comic
*Creative, original and challenging character design....out of 10 points.
*Gutters are even and consideration is given to the layout of the entire page...out of 10 points.
*Lettering is centered and evenly spaced. Most importantly, it is easy to read....out of 10 points.
*The inking lines show a variety in thickness and each panel looks like it is 50% black and %50 white...out of 10 points.
*No pencil lines are showing, paper is clean, neat and signed....out of 10 points.
Still Life drawing in Art I
1. Plant drawings: a) seeing the negative space b) one continuous line drawing
2. upside down drawing
These exercises are based on Betty Edwards' book Drawing on the Right Side of the Brain.
Today we worked on 4 thumbnail sketches of the still life on your tables. It's easiest if you just fold your paper in fourths and then fill each quarter of your paper with a thumbnail sketch. (A thumbnail is a simple drawing without details that shows where things will be) It is important to do 4 (or more!) sketches so that you don't automatically always use your first idea in your art work. Each sketch should take up the entire space. Use a "view finder" provided in class to get a new point of view.
Monday, September 20, 2010
Monday, September 20th in Cartooning
- create a list of characters
- create a list of situations you might find in a funny newspaper strip
- create a situation: introduction of a new character, an argument, a holiday, etc.
- create a prop/conflict: possibly a hundred dollar bill, a bomb with a fuse lit, etc.
character + setting + situation + conflict + resolution = a story
Next brainstorm visual or verbal gags that could happen in your situation. Write down every idea that you have in your sketchbook.
Without taking out a piece of paper in your sketchbook, fold one of its pages vertically and turn it so the ringed side is at the top. Above the line is where you'll do your rough draft, below the line is where you'll do your finished copy. Finished copy will need to be inked with your brand new pens with all pencil lines erased with your brand new erasers. YOWZA! Tentative due date: 09/30.
Friday, September 17, 2010
Monday, September 20th in Art I
Thursday, September 16, 2010
Friday, September 17th in Art I
Artist Boey draws on styrofoam cups and sells them for hundreds.
Is this art? Why or why not?
What do you think about making art on such a cheap surface?
These sell for somewhere between $100 and $500 dollars. What would a fair price be based on?
Who would buy this?
Thursday, September 16th in Cartooning
Today I would like for you to redraw 3 of your 5 "post-it" panels based on Wally Wood's 22 panels. OR any of the tips from my hubby Zander Cannon.
Then, I would like your group to play with the pacing of your comic. What is the minimum number of panels that would make it work? How many panels make it the most enjoyable to read?
Tuesday, September 14, 2010
Wednesday, September 15th in Cartooning
1. An astronaut launches his rocket...
2. lands on the moon...
3. and plants a flag.
4. He returns home to much fanfare...
5. but then realizes he has gone to the wrong planet.
Tuesday, September 14th in Art I
watercolors (demo on WED)
markers
colored pencils (remember to show light to dark gradually)
collage (glue is in your basket)
black markers
transfers
No more than 10% of your paper should be left white!
Tuesday, September 14th in Cartooning
"Fashion Rule #13: Carrying a big credit card makes your rear end appear smaller. "–Lady Anon
Activity I: Find one of your drawings from class. Cut it out and paste it in your sketchbook. Make as many different captions as you can for your work. Think in terms of creating a relationship between the words and the picture.
Activity II: On a new sketchbook page, do a small thumbnail sketch of a drawing with a caption. Once you've decided on a sketch, enlarge it to approx. 5 x 7 size and draw a frame around it. Write at lease 3 captions and choose the funniest one. Ink it.
Wednesday, September 8, 2010
Thursday, September 9th in Art I
2. On the right side of your paper, number from 1/10 and write down the 10 most important events that have happened in your life so far. Please keep them in chronological order. This is for your information only, I won't read them, so be honest.
3. On the left side of the paper, number from 1/10 and draw a symbol for each of your life's events. These symbols should not be recognizable. No hearts, crosses, angel wings, or rainbows please. UNLESS, you can make them abstracted by zooming in closer, etc. When you're done with both sides of your paper, tear away the written events and take them home. Keep your drawn symbols in the drawer with your name on them.
Thursday, September 9th in Cartooning
1. a person running
2. a car speeding
3. a ball falling
4. a person staggering
5. a newspaper page blowing in the wind
There will be student examples of these on the Drawing Words website.
We'll also be viewing a powerpoint presentation with a little bit of the history of comics.
Tuesday, September 7, 2010
Wednesday, September 8th in Cartooning
Wednesday, September 8th in Art I
1st day for 9th graders
DON’T write your name on it.
DO write these things about yourself:
1. favorite color:
2. favorite food:
3. best place to hang out:
4. this year I want to get involved in:
Tuesday, August 24, 2010
Wednesday, July 28, 2010
Thursday, May 27, 2010
Tuesday and Wednesday, May 25-25 in Art I
Monday, May 24th in Cartooning
1. Drawings are original, creative and challenging. (0-10)
2. There is a clear protagonist in the story. (0-10)
3. 50% white and 50% black layout. (0-10)
4. Lettering is neat, readable, and inked well. (0-10)
5. Full erasures, even gutters, and following the directions given for putting together a mini-comic. (0-10)
Tuesday, May 25, 2010
Tuesday, May 25th in cartooning
I worked beyond the minimum requirements in order to make this project cool/rad/meaningful to me. (0-10)As you're working on animation, take a look at this cool website that Mr. Hart pointed me toward.
The book creates a smooth looking animation. (0-10)
The erasures are completely complete and the inking is neat. (0-10)
The subject matter is original, creative and challenging. (0-10)
Use of class time. (0-10)
Monday, May 24, 2010
Monday, May 24th in Art I
Start with a brick and add paper towels and tape to form the object of your choice.
After these are plastered, you will paint them. Due on Wednesday, May 2nd. Here's how they'll be graded:
I worked beyond the minimum requirements to make this project challenging, creative and original. (0-10)
The plaster is smooothed with no little holes showing through. (0-10)
There are no "soft spots". (0-10)
The project design works well as book ends. (0-10)
The painting is well planned and well executed. No white showing through. (0-10)
Monday, May 24th in Cartooning
tips:
1. storyboard your idea on the 9 panel sheets. It's easier if you have a first panel in mind and a last panel. Then you can fill in the blanks. You should use at least 50 panels.
2. after you're done storyboarding, start drawing your first panel on the last sheet of the post its.
3. keep your drawing on the 1/2 of the post it that's further away from the sticky side
4. eventually these need to be inked.
5. backgrounds are optional.
6. keep characters simple enough that you won't mind drawing them over and over and over and over again.
Check this out for some flip book history!
Thursday, May 13, 2010
Thursday, May 13th in Art I
1. The letters are centered and look neat and tidy...1-10
2. The rivits are shaped like nicely rounded little mushrooms...1-10
3. All the metal edges are filed to a 45 degree angle...1-10
4. All the file marks and misc. scratches are sanded out...1-10
5. The bracelet is rounded with no bumps or edges...1-10
Thursday, May 6, 2010
Friday, May 6th in Art I
Jewelry Pendants are due today!
1. Is the metal cut and filed so there are no bumps on the edges? (0-5)
2. Are all the edges filed to a 45 degree angle?(0-5)
3. Are all file marks and scratches removed with sandpaper?(0-5)
4. Are the words stamped out evenly without any double images, and are they darkened in?(0-5)
5. Is the jump ring sturdy and attached to a cord or keychain?(0-5)
Extra work = Extra credit.
Tuesday, May 4, 2010
Wednesday, May 5th in Art I
Today you will be rounding the edges of the metal. You should round all corners so they are no longer sharp, as well as rounding all of the top edges of your pendant. You'll use a small file for this part and finish off with 400 sand paper, and then fine steel wool. You should use the sand paper until you can no longer see any file marks. This is a really important stage of your pendant. File marks look BAD.
Tuesday, May 4 in Cartooning
1. Your design incorporates a symbol, title, phrase or character from your comic.
2. Your design is cut smoothly, with attention paid to detail.
3. Paint is applied evenly with no non-intentional smudges or bleeding outside the design.
4. Your design for the t-shirt is original, creative, and challenging.
5. Effort and classtime used were 100%.
Once I've fired your action figure and you've painted it, it will be graded like this...
1. Your action figure accurately represents a character from one of your comics.
2. Your sculpture is strong with no breakage.
3. Your sculpture is smoothed with no clay "boogers".
4. The painting that you did was both well planned out and well executed.
5. Effort and classtime used were 100%.
Monday, May 3, 2010
Monday, May 3rd in Cartooning
He gave a really detailed, hands-on presentation on drawing an 8 page mini-comic.
He mentioned Lutefisk Sushi.
He also mentioned an upcoming comic convention that will be held in the grandstand of the Minnesota State Fairgrounds.
Tuesday, May 4th in Art 1
1. Draw your intended shape on a piece of paper. Just the shape, and no inside lines.
2. Now draw that shape on your piece of metal.
3. Cut out your shape.
4. Put a piece of tape on the back of your metal with your name on it and give it to me for safe keeping.
Monday, May 3rd in Art I
CLAY POTS ARE DUE!
For grading follow these guidelines...
The bowl is sturdy with no pieces breaking off.
The feet are also sturdy giving the bowl height and balance.
The bowl has an interesting and creative design.
There is enough glaze on the bowl and it is applied evenly.
Effort and use of class time = 100%.
50 points
Thursday, April 29, 2010
Tuesday, April 27th in Art I
Self Portrait Doodle Collage
1. Cut out your picture and glue it on your 8 1/2 X 17 background.
2. Collage pictures in the background of things that are interesting to you. Fill up most of the space.
3. Use a sharpie and doodle on your collage. Vary the type and width of your lines.
4. I will go make a copy for you, so that your collage will come back to you in all black and white.
5. Use 5 different materials to design your new color collage.
Grading?
Collage fills the page with very little plain paper showing through.
Objects collaged represent the artist.
5 different materials are used.
Good composition
Effort and use of class time.
50 points
DUE ON Monday, May 3rd at the end of the hour.
Tuesday, April 6, 2010
Monday, 4/5 in Art I
Tuesday, 4/6 in Cartooning
How will they be graded?
The lettering in straight, even, not cramped, and easy to read.
The inking is neat with thoughts toward 50% white and 50% black.
The story telling includes a spark, conflict escalation, and a resolution.
The protagosist is clear and we can feel/relate to them.
The coloring looks balanced and attractive.
100 points
Tuesday, March 30, 2010
Monday, March 29, 2010
Monday, 3/29, in Art I: CLAY Pinch Pots
2. Get a hunk of clay
3. Wedge your clay to get out all the air bubbles, on top of the board.
4. Slap it into a ball
5. Put your thumb through the middle (Be SURE to not go all the way through)
6. Start pinching until you make a bowl. (Be SURE your walls stay thicker than your pinky finger)
7. Get a wet paper towel. Squeeze out all the water. Put this on your board.
8. Put your bowl on the towel.
9. Wrap carefully in a plastic bag.
10. Put your name on a piece of tape and place this in a visible spot on your bag.
11. Put it in the cupboard.
While you may be tempted to smoosh,stab, smear, throw, or eat your clay... Please don't. The more gently you handle your clay, the better it will turn out. For example, when you pick it up, ALWAYS use two hands.
Thursday, March 25, 2010
Wednesday, 3/24 in Art I
Wednesday, March 24, 2010
Wednesday, 3/24 in Cartooning
1. The protagonist: The hero of the story. In order to be the protagonist, we need to have emphathy for the character, the character needs to have motivation and ability.
*Empathy: The reader needs to care about what happens to the protagonist.
*Motivation: The protagonist needs to want something badly enough to do something they wouldn't ordinarily do. This is motivation.
*Ability: The protagonist has to be able to fulfill his desires. If the reader knows that the character can't achieve want they want to, the story will be B-O-R-I-N-G.
2. The Spark might be the most important ingredient in good story telling. This is what can turn a regular character into the protagonist. The spark must be something that wouldn't normally happen in the protagonists life. A good guy fighting the bad guys isn't a good story until there is spark. What if all of a sudden the good guy finds out that his father is the worst of all the bad guys, and he must defeat him. That has spark.
3. Escalation: It wouldn't be an interesting story if the protagonist suddenly solves the problem created by the spark at the beginning of the story. Escalation is a series of unexpected events that make the protagonist work even harder to solve his or her problem.
4. The climax: Ideally, a story will have several attempts to solve a problem. Each of them making the problem a little bit worse. (Escalation) When you hit the climax of the story, the reader says, "Ah, yes, that's it," not "And what's next??" The climax needs to provide an answer for the protagonist, and it doesn't have to be a happy one, but we NEED to know that the story is about to end.
5. The denouement: an action that happens after the climax that ties up loose ends and gives the story some closure. It usually doesn't have anything to do with the protagonist's problem.
Whole Class Activity:
Let's talk about Cinderella...
Who is the protragonist?
What is the spark?
Escalation?
Climax?
Denouement?
Group Presentations:
Use your knowledge of the Simpsons (or some other REALLY well known TV show) and create a new episode. Someone in your group needs to write down your story. Extra credit will be given to the groups that share their story.
Start by picking a protagonist (there are many in this show)
Or start by creating a spark
Or start with the climax
Just remember to escalate conflicts form minor to major.
Wednesday, March 10, 2010
Wednesday, 3/10 in Cartooning
Here are some tips on lettering and word balloons! Thank you Zander!
To Do: spend the hour working on lettering. You could use song lyrics, or made up nonsense, or you could even work your way through some of these pangrams. The point is using an hour to practice your lettering and balloon usage. HAVE FUN!
Tuesday, March 9, 2010
Wednesday, 3/10 in Art I
The tutorial is here.
Day 1: Get your photo back and take it to a window. You will trace everything that you want to be white lightly with a pencil. Sign your first or last name in large-ish cursive.
Day 2: Mrs. C will give you some masking fluid in a water bottle cap. Use a paint brush to carefully paint in the white areas and also trace over your name.
Day 3: Tape your work down, and paint over your entire sheet with water. You don't want puddles, you just want a damp page. Next you'll start painting with color. Use colors next to each other on the color wheel.
Day 4: Peel off the masking fluid and erase your pencil lines. Untape your work.
Tuesday, 3/9 in Cartooning: Gutters
Today we'll be working on an 8 1/2 x 11 inch piece of paper.
1. Give it a 1/2 inch border all the way around. Turn your paper so it is the tall way.
2. Place your ruler horizontally across the top of your paper. Make a very slight mark at 4 1/4. (1/2 WAY ACROSS THE TOP)This is the original mark. Next, mark tiny lines an 1/8 of an inch on both sides of that original mark.
3. Do the same thing on the bottom of your paper.
4. Turn your ruler vertically and connect both of the marks 1/8 of an inch from the original mark. DO NO CONNECT THE ORIGINAL MARKS! Now you've got two panels with a gutter between them.
5. Keeping your ruler the vertical way, mark 3 15/16 and 7 5/16. These are the original marks. Then mark an 1/8 of an inch on each side of those original marks.
6. Do the exact same thing on the other side of the paper.
7. Connect the marks, EXCEPT for the original marks at 3 15/16 and 7 5/16. Now you've got 6 panels with gutters.
8. If you want to get creative, you can change one of the square panels into a circle or a star. Or you could tilt one of your panels, etc. Just keep the gutters consistent.
9. Ink your lines, using a ruler.
Monday, 3/8 in Cartooning STICK FIGURINES
Today in class we discussed the general proportions for drawing people. As a guideline, a man or woman is drawn at 7 heads high. A super-hero at 8.5 heads high, and a "cute" person or child is 6 heads high.
Notes to remember: elbows align with the waist, hips are on top of the 1/2 way line, hands fall to mid-thigh, and the upper and lower arms are the same in length. (This also applies to the upper and lower legs).
TO DO:
1. Take notes
2. Find full body pictures in magazines. Put a piece of paper over the top of one of them and instead of tracing the outer edge of the photo, draw the stick figurine. Pay special attention to the elbows and knees, because this will give you hints on how people bend naturally. Do this exercise for at least 2 people.
3. Come back to the classroom and look through your own comics. Find a panel where one of your characters is moving in an un-natural or still looking way. Re-draw your panel using what you've learned from step 2.
Tuesday, March 2, 2010
Jack and Jill is due!
How should we grade Jack and Jill?
1. use of all of the transitions? 1-10
2. all of the panels are used efficiently with 50% black and 50% white. 1-10
3. use of class time. 1-10
4. lettering is neat, legible, and clean looking. 1-10
5. width of your inking lines vary, and of course, your pencil lines are erased.1-10
Friday, February 26, 2010
Friday, 2/26 in Art I
- When you draw these symbols make them even more abstracted by zooming in really close or omitting certain details. The viewer should not recognize your objects.
- Remember that these symbols represent your life and that events in your life probably continue to effect you long past the time when they happen. Let your symbols repeat or continue to swirl throughout your long sheet of paper.
- Use the entire sheet of paper, letting your symbols go off of the edges of your paper.
**The entire finished piece of artwork (with color added) will be due on Tuesday, March 9th.**
Wednesday, February 24, 2010
Wednesday, 2/24 in Cartooning
This is an example of what we'll be doing today. I'll give you a nine panelled sheet of paper and you will tell the story of Jack and Jill using all nine panels and all seven of the transitions from yesterday. Due Tuesday at the end of the hour. Inked.
Wednesday, 2/24 in Art I
In this painting:
- I followed directions. I used only one color for the background and one color for the object.
- The edges between the shapes is smooth, and there is contrast between the shapes' color.
- all shapes are not one solid color. They change gradually.
- Blending is smooth.
- I gave this 100% effort. I used 100% of my class time.
TOTAL POINTS=50
Tuesday, February 23, 2010
Thursday, 2/25 in Art I
Tuesday, 2/23 in Cartooning
Closure is the understanding that your reader has when they read your comics. As a writer/artist you must give your readers directions in understanding your work. These directions are called transitions and they happen in seven different ways.
- Moment to moment: this shows time passing. The result is similar to showing something in slow motion in a video.
- action to action: is similar to moment to moment, except it doesn't show every little step along the way. It usually show the beginning and ending of an action.
- Subject to subject: this takes place in one scene, but switches between characters. This is commonly used for dialogue.
- Scene to scene: this moves from one place or time to another.
- Aspect to aspect: shows multiple views of the same scene and it is usually silent. It helps to deepen the mood.
- Symbolic: takes place within the storyline and depicts something non-literally. It is making a point about a character's state of mind in a metaphoric way.
- Non-sequitur: this is two panels that seem to have no meaning when put together.
Monday, 2/22 in Cartooning
Please include:
- your name (real or made up), age, and city where you live.
- Your favorite comic or comic artist.
- information about your comic
- and something interesting about yourself
This should end up being 5-10 sentences total.
When you're done writing go to:
- my computer
- student shared on mvc...
- irondaledropbox
- cannonj
- 5th or 6th hour
- drag your bio folder into this drop box
OR, as a last resort, email it to me at julie.cannon@moundsviewschools.org
THANKS!
Monday, February 22, 2010
Comic Strips are Due with Artist Bio TODAY!
Hannah Haverkamp was born in 1992 in Minneapolis, where she has lived her whole
life. She spends entirely too much time reading comics, particularly those of
Bill Watterson, Der-Shing Helmer, and Jeph Jaques, and draws inspiration from a
variety of sources including those above. Cartooning and Animation is her first
art class at Irondale, but she hopes to learn as much as she can in her last
semester of high school. This comic is unfortunately not derived from personal
experience – she has never owned a cat, but torments- er, cuddles those of her
friends at every opportunity.
“I think cats are just hilarious—they all have
so much personality, and honestly, it’s kind of a Rule of Funny to have
something fluffy and adorable actually be this maniacal demon beast thing. I
went a little out of my depth on the perspective in the last panel, but I’m
learning! Also, tones are fun.”
Tuesday, February 16, 2010
Tuesday, 2/16 in Art 1
hue (pure color)
shade (color + black)
tone (color + gray)
tint (color + tint)
intensity (color + its direct opposite)
Tuesday, 2/16 in Carooning
- Correct use of thought balloons, word balloons, and emanate... out of 10 points
- All lettering is NEAT and easy to read, with enough space between words and letter... out of 10 points.
- Inking is clean looking with a variety of widths. No pencil lines showing! out of 10.
- Artist bio has no grammatic errors and there is interesting information about the artist, which is you. out to 10.
- Overall presentation (is it up on the internet?) use of class time, and effort. out of 10.
Wednesday, February 10, 2010
Thursday 2/11 in Cartooning: Comic Strips
- create a list of characters
- create a list of situations you might find in a funny newspaper strip
- create a situation: introduction of a new character, an argument, a holiday, etc.
- create a prop/conflict: possibly a hundred dollar bill, a bomb with a fuse lit, etc.
character + setting + situation + conflict + resolution = a story
Next brainstorm visual or verbal gags that could happen in your situation. Write down every idea that you have in your sketchbook.
Without taking out a piece of paper in your sketchbook, fold one of its pages vertically and turn it so the ringed side is at the top. Above the line is where you'll do your rough draft, below the line is where you'll do your finished copy. Finished copy will need to be inked with your brand new pens with all pencil lines erased with your brand new erasers. YOWZA! Tentative due date: 2/17.
2/9-2/12 in Art I: Finish Still Life
Tuesday, February 9, 2010
Wednesday 2/10 in Cartooning: Wrong Planet Pacing
First we'll look at the 25 panels, next we'll reduce it down to 12-15, and then finally put it back at whatever number of panels tells the story in the best possible/most interesting way. At that point, each of you will re-draw one of your panels included in the story in one of these 22 ways.
Tuesday 2/9 in Cartooning
1. An astronaut launches his rocket...
2. lands on the moon...
3. and plants a flag.
4. He returns home to much fanfare...
5. but then realizes he has gone to the wrong planet.
Monday, February 8, 2010
Tuesday 2/9 in Art I: Still Life Due this Friday
Monday 2/8: The Apple Doesn't Fall Far From the Tree...
"Fashion Rule #13: Carrying a big credit card makes your rear end appear smaller. "–Lady Anon
Activity I: Find one of your drawings from class. Cut it out and paste it in your sketchbook. Make as many different captions as you can for your work. Think in terms of creating a relationship between the words and the picture.
Activity II: On a new sketchbook page, do a small thumbnail sketch of a drawing with a caption. Once you've decided on a sketch, enlarge it to approx. 5 x 7 size and draw a frame around it. Write at lease 3 captions and choose the funniest one. Ink it.